
Sound Shock
Pull the strings of the harp to fire an orb of light that explodes on impact, inflicting 503 damage to the target and nearby foes
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Dissonance
Causes a clash of musical notes at the target location, inflicting 86 damage every 0.5s for 5s and reducing Move Speed by 60% for 1s
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Sound Wave
Summon a beautiful melody to inflict 109 damage and push foes away
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Stigma
Cast a Stigma at the target location. The Stigma lasts for 4s. attacking foes for 266 damage every 0.7s. Max of 5 times. Stigma’s damage +12.5% the faster it pulses
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Conviction Core
Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting 328 damage
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Rhapsody of Light
Summon beautiful sound waves at the target location, inflicting 594 Holy damage every 1.5s 3 times. Challenging will be canceled if you move
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Wind of Music
Call forth a fierce wind that inflicts 197 damage. Pushing foes. It will then spread wide to inflict 293 damage on foes in an additional 1 meter radius
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Sonic Vibration
Lift foes at the target location, inflicting 506 damage, and then slam them back onto the ground, inflicting 1268 damage. This skill’s melody lingers for 3s. inflicting 193 damage 4 times
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Rhythm Buckshot
Pull the string of the harp to blow up the musical note, inflicting 837 damage and knocking foes away
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Soundholic
Shoot a blinding ray of light for 3s. attacking foes 10 times to inflict 124 damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move
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Prelude of Storm
Play a powerful tune to call forth a storm that inflicts 712 damage and stuns foes for 3s
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Heavenly Tune
Inflict 621 damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s
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Note Bundle
Cast a group of musical notes that travels at a low speed while continuously inflicting 129 damage and Move Speed -40% for s. The musical notes can hit the same foe up to 84 times
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Prelude of Death
Plays the Prelude of Death to attack nearby foes. inflicting 475 damage 2 times, inflicting Death’s End on them, a debuff that expires after 3s. causing 320 additional damage. For each stack of Death’s End. Move Speed -20% up to 40% and damage upon expiration +50%
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Harp of Rhythm
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts 306 damage to foes within a 14 meter radius
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March
Plays the harp, summoning musical notes every 1s. They follow the closest foe, inflicting 152 damage. Move Speed -50% for 2s
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Awakening, Oratorio
Play the giant harp and sing with angels, inflicting up to 666 Holy damage.
Explosion causes 111 Holy amage and foe Crit Resistance -12.0% against attacks from all party members for 6s
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Awakening, Symphonia
Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs damage equal to 100% of your Max HP for 10s. Inflict 111 damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble
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